![]() ![]() Fencing wizard? Swashbuckler kit, proficiency group crossover, Armor, weapon selection, Combat bonus, weapon specialization, Extended spell duration, proficiency ( and maybe a fanciful magic taboo. These included new interesting rules, mainly customization via a character points system allowing to easily build variants of basic classes note Want a guerilla style fighter? Sharpshooter kit, Increased movement, Move Silently, specialization. Later releases were Player's Options (1995) and Dungeon Master Option (1996), highly detailed sets of rules intended to expand and customize AD&D 2nd edition (which was re-released with new covers and artwork at the time). This edition renamed all demons, devils and the like to avoid the Satanic Panic that hit the game in the 80s (calling them instead tanar'ri, baatezu, and yugoloths), tweaked the combat system, threw out material they thought parents might object to, like half-orcs and assassins (who eventually returned with Satyrs and Bandits in the supplemental books The Complete Book of Humanoids and The Complete Thief's Handbook respectively), and other smallish changes. Advanced Dungeons & Dragons (2nd Edition) (1989-1999), commonly called AD&D2E, was the first full-scale revamp of Dungeons & Dragons following Basic Dungeons & Dragons and Advanced Dungeons & Dragons 1st Edition. ![]()
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